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Class-D Audio Power Amplifier Design is a comprehensive and detailed guide to Class-D amplifiers. Including historical perspectives covering the evolution of Class-D to the present day, this book provides a detailed discussion of each Class-D functional block.
Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.
Mastering Electronic Dance Music is a guide to the sonic considerations of EDM audio. Written by a successful Apple-approved mastering engineer, it introduces readers to all the techniques behind mastering electronic dance music.
This book provides a clear and practical approach to understanding the essentials of storytelling. This... Læs mere
Artist Management in the Music Industries: A Sui Generis Form of Management provides one of the first substantive, academic examinations of the role of the artist manager.
Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.
Innovation in Music: Adjusting Perspectives brings together cutting-edge research on new innovations in the field of music production, technology, and... Læs mere
Innovation in Music: Innovation Pathways brings together cutting-edge research on new innovations in the field of music production, technology, and performance.... Læs mere
Play with Sound: Manual for Electronic Musicians and Other Sound Explorers offers a thorough introduction to music technology by centering on curiosity and creativity in the exploration of the fundamentals of sound.
Collaboration, Engagement, and Tradition in Contemporary and Electronic Music offers insights into... Læs mere
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.