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A ground-breaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs, this book shows how they can be used together to create interactive resources for learning the mechanics behind how music works.
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This book takes the reader step-by-step through the process of developing synthesizer modules. Covering everything from theory to practice and using the... Læs mere
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Digital Sampling is a book about the design and use of sampling technologies that have shaped the sounds of popular music. Discusses Fairlight... Læs mere
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The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters.
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This book presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By... Læs mere
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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
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The Art of Digital Orchestration explores how to replicate traditional orchestration techniques using computer technology, with a focus on respecting the music and understanding when using real performers is still the best choice.
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Offers an introduction to the subjects of the generation and interpretation of speech by machines. This book is suitable for professionals in related fields who need to... Læs mere