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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
The Art of Digital Orchestration explores how to replicate traditional orchestration techniques using computer technology, with a focus on respecting the music and understanding when using real performers is still the best choice.
Offers an introduction to the subjects of the generation and interpretation of speech by machines. This book is suitable for professionals in related fields who need to... Læs mere
The Sound of a Room takes a poetic and philosophical approach to exploring these questions, providing a thoughtful investigation of the sonic aesthetics of our lived environments.
Originally published in 1972 Recording in Social Work deals systematically with recording, and the theory and practice recording takes, as well as the research projects and small-scale studies which discuss critically certain aspects of the method.
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
Capture great sound in the first place and spend less time "fixing it in the mix" with Ian Corbett’s Mic It! With this expanded... Læs mere
Mastering in Music is a cutting-edge edited collection that offers twenty perspectives on the contexts and process of mastering.
This volume brings together cutting-edge research on new innovations in the field of music production, technology, performance and business, providing crucial... Læs mere
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.