Søgning på underkategorier- og emner:
Bemærk: Kan ikke leveres før jul.
Developed by the leading scientists in the field, Designing for Situation Awareness: An Approach to User-Centered... Læs mere
Bemærk: Kan leveres før jul.
Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the... Læs mere
Bemærk: Kan ikke leveres før jul.
This book investigates the spaces where architecture and computer science share a common set of assumptions and goals, using methods and objectives from architecture, ethnography, and human-computer interaction.
Bemærk: Kan ikke leveres før jul.
Interactive media are a human-machine interface that allows people to connect with each other by making them active... Læs mere
Bemærk: Kan ikke leveres før jul.
How can assessment instruments be designed or selected to best serve the needs of intended users, taking into account... Læs mere
Bemærk: Kan ikke leveres før jul.
This Element takes the initiative to highlight the audiovisual translation research centring on users of video games. It offers an overview of possible... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book reports on innovative research and practices in contemporary design, showing how to integrate different concepts and discussing the emerging role of design in different field, its meaning for humans and citizens, at both local and global level.
Bemærk: Kan ikke leveres før jul.
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones.
Bemærk: Kan ikke leveres før jul.
This book offers a timely report on an emerging topic in the field of wearable assistive technology: the design and development of robotic extra fingers.
Bemærk: Kan ikke leveres før jul.
Digital Personality has attracted the interest of academics from a wide range of disciplines, including psychology, human-computer interaction, and character modeling. This book provides an overview of the character dimensions and how technology is aiding this area of study.