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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
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The book redefines the experimental paradigms of using EEG in the area of quality assessment so that they better suit the requirements of standard subjective quality testing, and presents experimental protocols and stimuli that have been adjusted accordingly.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
By bringing fresh ideas, new concepts, novel methods and tools into robot control, robot vision, human robot interaction, teleoperation of robot and... Læs mere
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This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities.
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This book explores novel aspects of social robotics, spoken dialogue systems, human-robot interaction, spoken language understanding, multimodal communication, and system evaluation.
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This thesis covers various facets of brain image computing methods and illustrates the scientific understanding... Læs mere
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This book offers a systematic introduction to an understanding-oriented approach to multimedia content analysis. It integrates the visual understanding... Læs mere
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This book reviews research towards perceptual quality dimensions of synthetic speech, compares these... Læs mere
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This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education.