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This book explores the philosophical and methodological underpinnings of understanding learning in virtual worlds. It includes case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching.
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The 2nd edition of this popular and authoritative reference covers the latest technological developments and potential clinical applications of sensing and monitoring using wireless, wearable and implantable devices for vivo monitoring and intervention.
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Pervasive Healthcare
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Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization.
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At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: what is being visualized (data), why something is visualized (user tasks), and how it is presented (visual representation).
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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing.
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This book shows how to do systems thinking and translate that thinking into praxis (theory informed... Læs mere
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Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces.