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Translation of: Les casques de raealitae virtuelle et jeux vidaeo. Paris: Les presses des Mines, 2016.
Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication.
Provides an overview of haptic rendering algorithms and their applications. This work examines various approaches and techniques for designing... Læs mere
This incisive examination of identity, community and cyberspace shows how new technologies are altering the nature of identity, the relation of self... Læs mere
This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations.
In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give... Læs mere
This book explores how virtual reality can be used to improve traditional cognitive behavior... Læs mere
Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences,... Læs mere
An in-depth look at virtual reality and how it can be harnessed toimprove our everyday lives.