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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here... Læs mere
This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game... Læs mere
Augmented reality is now being introduced to the field of medicine, where it is revolutionising healthcare as pioneering virtual elements are being added to real images to provide a more compelling and intuitive view during procedures
Computers and Society explores the history and impact of modern technology on everyday human life, considering its benefits, drawbacks, and repercussions.... Læs mere
"A pioneer of virtual reality technology on why AR is the 'next big thing in tech'"--
This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience.
A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid... Læs mere
Virtual reality (VR) systems are becoming popular in occupational health and safety. Studies conducted in a... Læs mere
created for researching and teaching using techniques from the field of virtual reality. Of great interest to those working in GIS, Geography and Computer Science.