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Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary... Læs mere
A critical survey of art practices by 25 artists, whose work involves the use of 3-D from 1900 to present. Addresses themes such as... Læs mere
The authors present a vision of the future of education and training as information technology develops into the twenty first century. Can the classroom as we have known it for four thousand years ever be replaced?
Into the Image examines visual technology sociologically and, in so doing, rejects the fashionable idea that the new visual technologies are displacing the real.
The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything – even the viewer – can be simulated.
The book describes, in theory and through the presentation of empirical research, how we can develop learner autonomy and work towards reflective and communicative learners that are not afraid to experiment with language and language learning in CALL environments.
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
This volume is the result of a Conference on Binaural and Spatial Hearing, which was held in response to rapid developments in binaural and spatial hearing research and technology. It provides chapters which include review material and bibliographies.
Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment,... Læs mere