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Data Scientists are experts at analyzing, modelling and visualizing data but, at one point or another, have all encountered difficulties in collaborating with or delivering their work to the people and systems that matter.
This reference text helps understand how the concepts of explainable artificial intelligence (XAI) are used in the medical and healthcare sectors. The text discusses medical robotic systems using XAI and physical devices having autonomous behaviours for medical operations.
This book applies a pedagogical shift to learning and teaching GIS, as readers employ the concepts and methodologies on... Læs mere
A widely used, classroom-tested text, Applied Medical Image Processing: A Basic Course delivers an ideal introduction to image processing in medicine, emphasizing the clinical relevance and special requirements of the field.
Various Cognitive Predictive Maintenance Tests with help of tools like vibration analysis tools, Ultrasonic analysis tools,... Læs mere
This book aims to provide a systematic approach to the design, assessment, operation, and maintenance of safety barriers that are used for preventing accidents and protecting humans, equipment, and the environment.
Smart cities with various technological innovations have played an important role and influenced society as well. Due... Læs mere
This book presents the theoretical basis and applications of electroencephalography (EEG) signals in neuroscience, involving signal analysis, processing, signal acquisition, representation, and applications of EEG signal analysis using non-linear approaches and machine learning.
The Routledge Handbook of AI and Literature provides an invaluable resource for those interested in deepening their understanding of the variety of theories and approaches available when AI is studied or deployed in literary contexts.
As artificial intelligence (AI) is increasingly used to generate inventions and creative works, a critical question to be... Læs mere
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.
This new edition textbook continues down the path that the first edition successfully carved out. The textbook targets engineering students and... Læs mere