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Stan Lippman, former C++ Report Editor (and best-selling author), brings you pearls of wisdom for getting the most out of C++. This carefully selected... Læs mere
Designed for software professionals who are concerned about the success of their object-oriented projects, this volume covers all aspects of... Læs mere
Designed for applied mathematicians and engineers who wish to explore computerized numerical methods, this text communicates an enthusiasm for the power of C++,... Læs mere
Given that the software industry is commonly viewed as a high-tech industry, how is it that... Læs mere
"Computational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to ""do physics"" on a computer"
Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. This work also includes a CD-ROM... Læs mere
A new edition of the bestselling How to Cheat in Adobe Flash, the real-world guide that saves designers time and money by renowned Flash Expert, Chris Georgenes, with all-new content for the Flash CS5 revision
Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products.
Distributed game development (team building) is becoming THE model of choice for producing games. EA industry veteran Tim Fields brings you insider insights on how to best make use of this model (with valuable interviews and case studies).
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with... Læs mere
Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences.