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This book covers the modern techniques and algorithms in the area of process identification (PID) and process control, two key components of process engineering, essential for optimizing production systems.
This book is an advanced 3D asset description that was created through the collaboration of many partner companies and was adopted as an official industry standard by the Khronos Group in January 2006. It provides readers with a good review of current asset pipeline technology.
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware.... Læs mere
This book provides spark new interest among academics in Artificial Intelligence (AI) research for computer games that will generate enthusiasm for AI among game designers and players. It also provides a complementary approach that presents a more unified overview of AI in games.
The conventional wisdom was that biology influenced mathematics and computer science. But a new... Læs mere