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This book fully acquaints readers with the suite of tools, extensions, plug-ins, modules and more that they will need for server-side, enterprise and even mission critical, Java-based transaction-based systems that can be highly scalable and complex.
Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK.
Giving your users the power to make changes to the way the application operates once it has shipped gives them more control over the way the application works, while reducing the frequency with which you need to redistribute application files, creating a win-win situation.
Mastering the development of .NET 4.0 applications in C# is less about knowing the Visual C# 2010 language and more about knowing how to use the functionality of the .NET framework class library most effectively.
C# 2010 offers powerful new features, and this book is the fastest path to mastering them—and the rest of C#—for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language.
Written by the Away3D development team, this book details this popular engine used process 3D graphics in flash. It also covers all aspects of 3D in Flash and includes transferable knowledge across other engines.
The most up-to-date and comprehensive introductory ASP.NET book you’ll find on any shelf, Beginning ASP.NET 4 in C# 2010 guides you through Microsoft’s latest technology for building dynamic web sites.
The Essential Guide to Flash Games is a unique tool for Flash game developers.
A fresh perspective of the new Spring 3 offers full coverage of the technology involved. Additional Java Persistence solutions are also discussed, including Hibernate (over 4 million downloads on SourceForge), Grails Persistence (GORM) and more.
Demonstrating the overwhelming majority of LINQ operators and prototypes, it is a veritable treasury of LINQ examples. Rather than obscure the relevant LINQ... Læs mere
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs... Læs mere