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This book brings together three academic fields – Public Administration, Criminal Justice and Urban Governance – into a single conceptual framework, and offers a broad cultural-political analysis, addressing critical and ethical issues of algorithms.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
This is a who's who in the programming world - a fascinating look at how some of the best in the world do their work. Patterned after the best selling Founders at Work, the book represents two years of interviews with some of the top programmers of our times.
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment.
This book covers pseudorandom number generation algorithms, evaluation techniques, and offers practical advice and code examples.