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A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of gaming, by one of the most trusted voices in video games writing.
How a tiny startup slingshot their way to building the world's most successful mobile gaming brand
A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.
This book offers valuable insights into the evolving landscape of human communication shaped by AI and persuasive technologies. It will be an... Læs mere
This book explores the principles of level design through the context and history of architecture. Written by a game developer and professor trained in architecture, it is one of the first books to integrate architectural and spatial design theory with the field of level design.
Principles of Game Audio and Sound Design is a comprehensive introduction to the art... Læs mere
What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses.
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
From choosing a theme and crafting a story to building puzzles, structuring the game and playtesting with real players, this hands-on guide walks you through the... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on... Læs mere
Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning,... Læs mere