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Presenting myriad accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences.
This provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their... Læs mere
The book is a comprehensive tool for learning about data of various types, including analytics, research, and... Læs mere
Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a... Læs mere
This book discusses many of the common pitfalls, legal questions, and scenarios facing the games industry.... Læs mere
Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first... Læs mere
Play, Life & Imagination is a wide-ranging and deeply human exploration of play as one of the most powerful, misunderstood, and... Læs mere
The Advanced Game Narrative Toolbox 2e continues where The Game Narrative Toolbox left off. While the Game Narrative Toolbox covered the basics of writing and... Læs mere
Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.