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In this rapidly evolving, hit-driven industry, technology advances at breakneck speed while personalities and business dynamics shift... Læs mere
This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the... Læs mere
This book explores the exciting fields of Affective Learning, Serious Games, and next-generation educational technologies, shedding light on recent research and its... Læs mere
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in... Læs mere
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Third Edition compiles hundreds of game mechanisms,... Læs mere
This book embarks on a journey to explore the necessary aspects to create games that are both fun... Læs mere
This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep... Læs mere
This thoroughly revised second edition equips readers with cutting-edge skills to create powerful concepts for interactive, digital, hybrid, and multi-platform narratives and experiences.
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics.
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of... Læs mere
This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.
This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition.