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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment.
Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies.
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry.
This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games),... Læs mere
Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers... Læs mere
"Explores the worldbuilding design aesthetic of Todd Howard, the creative visionary behind The Elder Scrolls and Fallout game series"--