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Fundamentals of Data Science is designed for students, academicians and practitioners with a complete walkthrough right from the foundational groundwork required to outlining all the concepts, techniques and tools required to understand Data Science.
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.
The aim of this book is to inform readers about mHealth, from its history to the current research developments and challenges related to privacy and security issues. The book’s intended... Læs mere
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and... Læs mere
This book provides a comprehensive introduction to consumer health informatics, and focuses on designing, developing, and marketing tools... Læs mere
This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study.
This book explores the frontiers and challenges of applying Artificial Intelligence (AI) techniques to Sensor Networks. It covers how sensor... Læs mere
This book lays a good foundation for the core concepts and principles of cloud computing applications, walking the reader through the fundamental... Læs mere
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.