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This book builds on the revolutionary work of architect Christopher Alexander to show how to derive best practices in all aspects of game design. Using a series of... Læs mere
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This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
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Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection... Læs mere
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Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the... Læs mere
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This book applies theories, methods, and concepts from game studies to soccer. This is a game studies book about soccer that studies the rules and design of soccer and the impact that technology has on the game's evolution.
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This Element provides an analysis of digital mystery game narratives through the lens of game studies approaches, game design principles,... Læs mere
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This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to... Læs mere
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An examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary games, with a focus on environments, bodies, and defining the Gothic in games.
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