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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
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This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within... Læs mere
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A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of gaming, by one of the... Læs mere
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Playing with Balance: Game Economy Design is your guide to understanding why games are unlike any other medium: they are built on verbs, not nouns. Players don’t... Læs mere
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Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the... Læs mere
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Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers, and leaders the tools to manage risk proactively - before it becomes crisis.
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Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.
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This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can ‘level up’ their own critical perspectives.
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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due... Læs mere
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Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.