for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
Bemærk: Kan leveres før jul.
This edited volume theorizes and explicates “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
Bemærk: Kan ikke leveres før jul.
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
Bemærk: Kan ikke leveres før jul.
Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range... Læs mere
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
Bemærk: Kan ikke leveres før jul.
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning... Læs mere
Bemærk: Kan ikke leveres før jul.
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
Bemærk: Kan ikke leveres før jul.
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on... Læs mere
Bemærk: Kan ikke leveres før jul.