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Forventes på lager: 31-05-2025
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
| Forlag | Springer International Publishing AG |
| Forfattere | Matthew Guzdial, Sam Snodgrass, Adam Summerville |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | Second Edition 2025 |
| Udgivelsesdato | 31-05-2025 |
| Første udgivelsesår | 2025 |
| Serie | Synthesis Lectures on Games and Computational Intelligence |
| Illustrationer | 104 Illustrations, black and white; XV, 295 p. 104 illus. |
| Originalsprog | Switzerland |
| Sideantal | 295 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 295 pages, 104 Illustrations, black and white; XV, 295 p. 104 illus. |
| Mål | 240 x 168 |
| ISBN-13 / EAN-13 | 9783031847554 |