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Forventes på lager: 07-12-2023
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
| Forlag | Springer International Publishing AG |
| Forfattere | Matthew Guzdial, Sam Snodgrass, Adam J. Summerville |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgave | 2022 ed. |
| Udgivelsesdato | 07-12-2023 |
| Første udgivelsesår | 2023 |
| Serie | Synthesis Lectures on Games and Computational Intelligence |
| Illustrationer | 63 Illustrations, color; 19 Illustrations, black and white |
| Originalsprog | Switzerland |
| Sideantal | 238 |
| Indbinding | Paperback / softback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 238 pages, 63 Illustrations, color; 19 Illustrations, black and white |
| Mål | 240 x 168 |
| ISBN-13 / EAN-13 | 9783031167218 |