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A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.
The goal of this book is to teach the fundamentals of 3d modeling video... Læs mere
Discusses 3D Photoshop techniques for animators. This title explores the 3D tools and techniques that enhances your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash.
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.