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Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies.
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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms.
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This book is an in-depth exploration of ‘Spec Ops. The Line’, a critically acclaimed video game that subverts its genre by confronting... Læs mere
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This book offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike. It will interest media studies, philosophy, cultural studies, games and play studies, and political theory and philosophy.
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This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
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Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings... Læs mere
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This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience,... Læs mere
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This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the... Læs mere
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This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
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This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.