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Forventes på lager: 26-10-2016
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
| Forlag | Springer International Publishing AG |
| Forfattere | Noor Shaker, Julian Togelius, Mark J. Nelson |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 1st ed. 2016 |
| Udgivelsesdato | 26-10-2016 |
| Første udgivelsesår | 2016 |
| Serie | Computational Synthesis and Creative Systems |
| Illustrationer | 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 illus. in color. |
| Originalsprog | Switzerland |
| Sideantal | 237 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 237 pages, 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 il |
| Mål | 242 x 160 x 21 |
| ISBN-13 / EAN-13 | 9783319427140 |