Procedural Content Generation in Games (Bog, Hardback, Engelsk) af Noor Shaker

Procedural Content Generation in Games

(Bog, Hardback, Engelsk)
Forfattere: Noor Shaker, Julian Togelius, Mark J. Nelson



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Beskrivelse

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

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Alle detaljer

Forlag Springer International Publishing AG
Forfattere Noor Shaker, Julian Togelius, Mark J. Nelson
Type Bog
Format Hardback
Sprog Engelsk
Udgave 1st ed. 2016
Udgivelsesdato 26-10-2016
Første udgivelsesår 2016
Serie Computational Synthesis and Creative Systems
Illustrationer 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 illus. in color.
Originalsprog Switzerland
Sideantal 237
Indbinding Hardback
Forlag Springer International Publishing AG
Sideoplysninger 237 pages, 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 il
Mål 242 x 160 x 21
ISBN-13 / EAN-13 9783319427140