Procedural Content Generation in Games (Bog, Paperback / softback, Engelsk) af Noor Shaker

Procedural Content Generation in Games

(Bog, Paperback / softback, Engelsk)
Forfattere: Noor Shaker, Julian Togelius, Mark J. Nelson



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Beskrivelse

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

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Alle detaljer

Forlag Springer International Publishing AG
Forfattere Noor Shaker, Julian Togelius, Mark J. Nelson
Type Bog
Format Paperback / softback
Sprog Engelsk
Udgave Softcover reprint of the original 1st ed. 2016
Udgivelsesdato 28-06-2018
Første udgivelsesår 2018
Serie Computational Synthesis and Creative Systems
Illustrationer 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 illus. in color.
Originalsprog Switzerland
Sideantal 237
Indbinding Paperback / softback
Forlag Springer International Publishing AG
Sideoplysninger 237 pages, 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p. 103 illus., 57 il
Mål 154 x 234 x 19
ISBN-13 / EAN-13 9783319826431