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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings... Læs mere
This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience,... Læs mere
This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the... Læs mere
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within... Læs mere
Playing with Balance: Game Economy Design is your guide to understanding why games are unlike any other medium: they are built on verbs, not nouns. Players don’t... Læs mere
Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the... Læs mere