for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning... Læs mere
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on... Læs mere
This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant... Læs mere
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting – in video games. This... Læs mere
This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.
This book covers artificial intelligence methods applied to games, both in research and game development.