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This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game... Læs mere
Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional... Læs mere
This introductory text explores the key concepts of session types, which codify the structure of communication, making software more reliable and easier to construct. Complemented by... Læs mere
Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive... Læs mere
Every writer dreams of creating their own game world and telling their own stories. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork?
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the... Læs mere
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see... Læs mere
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage... Læs mere