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This book analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them.
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by... Læs mere
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG.
Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different... Læs mere
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and... Læs mere
This book chronicles Eugene Jarvis’ long career in coin-operated video game development, and it examines his lasting design legacy in titles such as Defender, Robotron: 2084, NARC, Smash TV, and Cruis’n USA.
The first book-length analysis spanning Hideo Kojima’s touchstone video game series, Metal Gear Solid.
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
A ground-breaking guide to thinking about how routine activities can be designed and innovated to develop narrative meaning and a sense of purpose.
The book explores diverse legal tech applications, from "robot-judges" to computational law, systematically classifying their impacts and distinguishing... Læs mere
This volume provides a multi-nuanced analysis of the impact of the Covid-19 pandemic on various aspects of human existence, encompassing societal, economic, and inter-relational dimensions.
This comprehensive guide provides educators with everything they need to teach video game... Læs mere