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The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world.
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The book includes the contributions to the international conference “18th 3D GeoInfo”. 3D GeoInfo has been the... Læs mere
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Today, the reality we know can be recorded and reproduced true to reality using technical processes.
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This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles.
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3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation.
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Besides, the flexible data structure of 3D geometry provides enough space to embed secret information, making it ideal for applications such as copyright... Læs mere
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Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary... Læs mere
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Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
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Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.