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The Truthful Art is an introduction to quantitative thinking and statistical and cartographical representation written specifically for journalists and designers. A follow-up to The Functional Art, it goes into the specifics of how to create functional charts, maps, and graphs.
Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.
Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system.
This book constitutes the proceedings of the 10th International Workshop on Algorithms and Computation, WALCOM 2016, held in Kathmandu, Nepal, in March 2016. The 27 full papers presented together with 4 invited talks were carefully reviewed and selected from 68 submissions.
This book constitutes the proceedings of the 11th International Workshop... Læs mere