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Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system.
A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them.
This book constitutes the proceedings of the 10th International Workshop on Algorithms and Computation, WALCOM 2016, held in Kathmandu, Nepal, in March 2016. The 27 full papers presented together with 4 invited talks were carefully reviewed and selected from 68 submissions.
This book constitutes the proceedings of the 11th International Workshop... Læs mere