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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
The book explains the concept of open source technology through the implementation of various open source platforms with focus on description and implementation of the smart algorithms in a practical scenario.
As the Internet has evolved, so have the various vulnerabilities, which largely stem from the fact that developers are unaware of the importance of a robust... Læs mere
People working in the media deal with data constantly. Journalists who are interested in improving their data skills will find this book useful. The... Læs mere
"Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover.
The main purpose of the text is to present the student with just enough of the R language, machine learning algorithms, and... Læs mere