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This book has two audiences: the practising Requirements Engineer and the advanced student of software engineering or computer science. This book is complementary to texts on... Læs mere
Torben Wiedenhöfer erweitert neben den im Usability Engineering intensiv betrachteten und unterstützten Softwareentwicklungsphasen ‚Analyse‘, ‚Design‘ und ‚Implementierung‘ diesen Diskurs durch die Adressierung der ‚Nutzungsphase‘.
Ziel der Masterarbeit von CarolinGold-Veerkamp ist es, die Anforderungen des... Læs mere
Eine durchgängige Fallstudie erweitert das praktische Wissen sukzessive um die jeweiligen Themenbereiche. Schnelleinstieg in JSF - Grundlagen der... Læs mere
Pro Scalable .NET 2.0 Application Designs explains how to plan and implement .NET 2.0 applications. This book also makes use of the newest version of Web Services Enhancements (WSE 3.0), ensuring you have access to the latest Microsoft standards and advice.
The promise of software factories is to streamline and automate software development, and thus to produce higher-quality software more efficiently.
(And good code is not to be confused with patterns because not all pieces of good code are patterns.) We debate about good code because there is not just a single piece of good code, but so many good pieces of code.
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
But event-based systems are easier to develop, which means they're cheaper and more reliable than traditional OOP or CBD systems.This book teaches you how to develop software based on parts that interact primarily through an event mechanism.