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Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
The book explores diverse legal tech applications, from "robot-judges" to computational law, systematically classifying their impacts and distinguishing... Læs mere
This volume provides a multi-nuanced analysis of the impact of the Covid-19 pandemic on various aspects of human existence, encompassing societal, economic, and inter-relational dimensions.
How can immersive technologies help cultural heritage institutions to engage audiences on a new level? Theoretical and practical approaches.
This comprehensive guide provides educators with everything they need to teach video game... Læs mere
Internet of Things (IoT) is one of the most trending topics in the tech-world. The proposed book is a one-stop solution with all topics of IoT-5G in one place with... Læs mere
This book is an attempt to collate novel techniques and methodologies in the domain of content- based image classification and deep learning/machine... Læs mere
Maintaining a practical perspective along with theoretical explanations, this book explores the concepts, discussion, analysis of techniques and tools about what... Læs mere
Autonomous Driving and Advanced Driver Assistance Systems (ADAS) outlines the latest... Læs mere
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies.
This book explores different research perspectives based on swarm intelligence or hybrid swarm intelligence based techniques to deliver robust and stable mechanism for cloud infrastructural support and cloud security.