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Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the... Læs mere
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Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers, and leaders the tools to manage risk proactively - before it becomes crisis.
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Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.
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This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can ‘level up’ their own critical perspectives.
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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due... Læs mere
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Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the development of video games.
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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
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In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
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This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
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This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.
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Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range... Læs mere