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Beginner to Intermediate user level
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
This book provides readers with a vocabulary to articulate and build their games writing practice, whether studying games or coming to games from another... Læs mere
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
This book addresses the new interaction modalities that are becoming possible... Læs mere
Intermediate to Pro level readers
Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.
Teaches children how to create computer games using Scratch in a fun way, and in easy steps
Teaches children how to create computer games using HTML and JavaScript in a fun way, and in easy stepsA new title in the children’s series The QuestKids that is designed to make learning fun for childrenThis is the UK English edition