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The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
The book has a broadly positive stance towards interactive technology initiatives and offers recommendations for promoting physical activity. This... Læs mere
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to... Læs mere
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story)... Læs mere
Game Hacking shows programmers how to dissect computer games and create bots.
Beginner–Intermediate
Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today.