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This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
This book is a resource for game designers who are new and for those who want a better understanding of their craft. It... Læs mere
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive... Læs mere
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
Punk Playthings challenges you to expand your cultural capital, think laterally and make new connections.
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.