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The four games you’ll develop while reading this book are:PainterTut’s TombPenguin PairsTick TickThese four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play.
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library.
Learn the fundamental elements of the new Swift 3 programming language as applied to game... Læs mere
"Distributed to the book trade worldwide by Springer Science+Business Media New York"--T.p. verso.
Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games.
Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.