Choosing and Using Digital Games in the Classroom: A Practical Guide (Bog, Hardback, Engelsk) af Katrin Becker

Choosing and Using Digital Games in the Classroom: A Practical Guide

(Bog, Hardback, Engelsk)
Forfatter: Katrin Becker



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Beskrivelse

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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Alle detaljer

Forlag Springer International Publishing AG
Forfatter Katrin Becker
Type Bog
Format Hardback
Sprog Engelsk
Udgave 1st ed. 2017
Udgivelsesdato 07-10-2016
Første udgivelsesår 2016
Serie Advances in Game-Based Learning
Illustrationer 106 Illustrations, color; XXV, 411 p. 106 illus. in color.
Originalsprog Switzerland
Sideantal 411
Indbinding Hardback
Forlag Springer International Publishing AG
Sideoplysninger 411 pages, 106 Illustrations, color; XXV, 411 p. 106 illus. in color.
Mål 167 x 242 x 34
ISBN-13 / EAN-13 9783319122229