This book demonstrates multiple approaches that take you through processes using a variety of top tools used by professional game artists, including comparing the results.
Maya is one of the top 2 software tools available today for 3D game and film development - 600,000 registered users. This is a MUST-HAVE book for game artists interested in proficiency with Maya. If you can only afford one 3D modeling book, this is the one to have!
Presents techniques that the author has used successfully in game production for many years. This book focuses on basic 'box'... Læs mere