Assesses the EU and NATO's tools to prevent conflicts and manage international crises. It offers a unique insight into European... Læs mere
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment
Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines.
In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
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