Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has... Læs mere
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. The book is appropriate... Læs mere
Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics.... Læs mere