A demonstration of how religion and religious belief can emerge using computer simulations
A demonstration of how religion and religious belief can emerge using computer simulations
Draws upon the social-scientific evidence to understand profound religious changes occurring in advanced societies. This book finds that the positive functions of religion have been exaggerated, are declining, and are replaceable by benefits from new Transhumanist technologies.
Explaining how religion and society transform each other, this book explores such movements as Holiness, Adventism, religious communes, Satanism, New Age and democratization.
This Element examines the vast community of fans and gamers, who have turned Star Wars into a parareligion. The Element shows the genetic connections between Star Wars... Læs mere
This Element examines the vast community of fans and gamers, who have turned Star Wars into a parareligion. The Element shows the genetic connections between Star Wars... Læs mere
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration.
Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration.