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Reclaiming the artist Ana Mendieta as a formally innovative maker of performative art who forged connections to the marginalized around the world.
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A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.
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An exploration of the production, transmission, and mutation of affective tonality-when sound helps produce a bad vibe.
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An issue-driven introduction to industrial organization, thoroughly updated and revised.
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An investigation of the computational turn in visual culture, centered on the entangled politics and pleasures of data and images.
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The collision of new technologies, changing business strategies, and innovative storytelling that produced a new golden age of TV.
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The book as object, as content, as idea, as interface.
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An examination of a 1970s Conceptual art project-advertisements for fictional shows by fictional artists in a fictional gallery-that hoodwinked the New York art world.
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A milestone work that examines the democratic idea of photography and its expansion in common culture, particularly in the United States; generously illustrated.
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Studies major works by important sculptors since Rodin in the light of different approaches to general sculptural issues to reveal the logical progressions from nineteenth-century figurative works to the conceptual work of the present.
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A modern classic about how people really make decisions: drawing on prior experience, using a combination of intuition and analysis.
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Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs.