Follow along the path to LightWave enlightenment as 30 of the world's leading 3D artists share their secret tips and tricks with you. In this book of collective... Læs mere
This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI.
This introduction to Pascal gives a solid foundation in structured programming. There are questions and answers at the end of each chapter, as well as additional drills and exercises.
With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic.
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update... Læs mere