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Forventes på lager: 25-09-2019
Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
| Forlag | Taylor & Francis Ltd |
| Forfatter | Steve (Nintendo of America Rabin |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgivelsesdato | 25-09-2019 |
| Første udgivelsesår | 2019 |
| Illustrationer | 12 Tables, black and white; 107 Illustrations, black and white |
| Fagredaktør | Steve (Nintendo of America Rabin |
| Originalsprog | United Kingdom |
| Sideantal | 382 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 382 pages, 12 Tables, black and white; 107 Illustrations, black and white |
| Mål | 197 x 243 x 28 |
| ISBN-13 / EAN-13 | 9780367151072 |